From Volume Splatting to Raycasting - A Smooth Transition

نویسندگان

  • Guillaume Gilet
  • Jean-Michel Dischler
  • Luc Soler
چکیده

Splatting-based methods are well suited to render large hierarchical structured or unstructured point-based volumetric datasets. However, as for most object-order volume rendering methods, one major problem still remains the processing of huge amounts of elements usually necessary to represent highly detailed densely sampled datasets, which can lead to poor performances. Resampling into 3D textures to apply hardware-based raycasting is a common way of improving framerate in such cases but often with a certain precision loss related to limited texture memory. Switching between these two rendering techniques is interesting in order to keep the advantages of both and has thus been proposed before, but not in a smooth and hierarchical manner. In this paper, we show that for most point-based volumetric datasets, some parts of the model can be rendered more efficiently with a texture-based method, whereas other parts can be rendered as usual using splatting. We address the issue of providing a smooth hierarchical transition between the two methods using a data-dependent approach based on a per-pixel ray-driven rendering scheme. In practice, our transition scheme allows users a good control of the performance/quality trade-off. Through a comparison with standard hierarchical EWA splatting, we show that our smooth transition can lead to an improvement of framerate without introducing visual inconsistencies or artifacts.

برای دانلود رایگان متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

منابع مشابه

Subdivision Volume Splatting

Volumetric Subdivision (VS) is a powerful paradigm that enables volumetric sculpting and realistic volume deformations that give rise to the concept of “virtual clay”. In VS, volumes are commonly represented as a space-filling set of deformed polyhedra, which can be further decomposed into a mesh of tetrahedra for rendering. Images can then be generated via tetrahedral projection or raycasting....

متن کامل

Visualisation of Isosurfaces with Parametric Cubes

To render images from volume datasets, an interpolation method also called reconstruction is needed. The level of details of the resultant image closely depends on the filter used for reconstruction. We propose here a new filter producing C continue surfaces. The provided image quality is better than current high-quality algorithms, like splatting or trilinear raycasting, where tiny details are...

متن کامل

Efficient, High-Quality, GPU-Based Visualization of Voxelized Surface Data with Fine and Complicated Structures

This paper proposes a GPU based method that can visualize voxelized surface data with fine and complicated features, has high rendering quality at interactive frame-rates, and provides low memory consumption. The surface data is run-length-encoded (RLE) for each level-of-detail. Then, the loop for the rendering process is performed on the GPU for the position of the viewpoint at each time insta...

متن کامل

A refined data addressing and processing scheme to accelerate volume raycasting

Most volume rendering systems based on CPU volume raycasting still suffer from inefficient CPU utilization and high memory usage. To target these issues we present a new technique for efficient data addressing. Furthermore, we introduce a new processing scheme for volume raycasting which exploits thread-level parallelism—a technology now supported by commodity computer architectures. r 2004 Els...

متن کامل

An Advanced Volume Raycasting Technique using GPU Stream Processing

GPU-based raycasting is the state-of-the-art rendering technique for interactive volume visualization. The ray traversal is usually implemented in a fragment shader, utilizing the hardware in a way that was not originally intended. New programming interfaces for stream processing, such as CUDA, support a more general programming model and the use of additional device features, which are not acc...

متن کامل

ذخیره در منابع من


  با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید

عنوان ژورنال:

دوره   شماره 

صفحات  -

تاریخ انتشار 2008